• Game Design
  • VR Innovation
  • Art Direction
  • Visual Design
  • Writing
  • UX Direction
  • Multimedia
  • Marketing
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Daniel David Allen

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Daniel David Allen

  • Game Design
  • VR Innovation
  • Art Direction
  • Visual Design
  • Writing
  • UX Direction
  • Multimedia
  • Marketing
Game Design Reel 4k (Trailer)

Game Design

I've been a lifelong lover of gaming- growing up on both consoles and PC. My passion for games eventually led me to a position working with Discovery making learning games for kids. In 2014, I created my first indie game, Life of Lon, and formed Block Interval LLC with my best friend to make it happen.

Game Design

I've been a lifelong lover of gaming- growing up on both consoles and PC. My passion for games eventually led me to a position working with Discovery making learning games for kids. In 2014, I created my first indie game, Life of Lon, and formed Block Interval LLC with my best friend to make it happen.

Game Design Reel 4k (Trailer)

Full Game Design Reel 4K (2014-2024)

Secret Dreamscape

Design by Daniel Allen. Gameplay co-created by Daniel Allen, Danny Morabito and Gino Bernardi. Play it here.

Voy.ai Early Access Swarming Demo

Created and designed by Daniel Allen. Check out the game website here, and try out Voy.ai yourself by joining here.

Dr. Belmonte Vs. The Disease

Dr. Belmonte Vs. The Disease

This demo was built entirely in Figma. Design/dev by Daniel Allen. Play it here.

Life of Lon "The Big Pitch"

Life of Lon - VR

Life of Lon - VR

Original idea and creative direction by Daniel David Allen. Much collaboration with the Block Interval team. For more about this game, check out the Life of Lon page

Transience (2015)

Transience was a short demo showcasing shadow-based narrative. This trailer demonstrated the game mechanics and resulted in the project being green-lit. Game design by Daniel David Allen. Unity development by Ivor Grenac.

Meta Chess aka Eternul Chess - Janus VR (2015)

Meta Chess aka Eternul Chess - Janus VR (2015)

Art direction, user experience architecture by Daniel David Allen. Programming by Konchok.

Skeleton Army Defense (2014)

Game architecture and Art Direction by Daniel David Allen

Space Miner (2014)

Space Miner (2014)

This interactive is intended to teach the comparison of algebraic relationships. Architecture and art direction by Daniel David Allen

Drone Miner (2014)

Drone Miner (2014)

This game teaches students about linear programming. Architecture and art direction by Daniel David Allen

Scientific Notation Epidemic (2014)

Game Architecture and Art Direction by Daniel David Allen

Function Machine Fair (2014)

Function Machine Fair (2014)

Architecture and art direction by Daniel David Allen

Quadrilateral Jeweler (2014)

Game Architecture and Art Direction by Daniel David Allen

Dragon Study (2014)

Dragon Study (2014)

Architecture and art direction by Daniel David Allen

Triangle Sum Explorer (2014)

Triangle Sum Explorer (2014)

Architecture and art direction by Daniel David Allen

Dilation Tool (2014)

Dilation Tool (2014)

Architecture and art direction by Daniel David Allen

 

Thanks for reading! Have a picture of my pup Goobie!