Creating a VR Character: How we Made Yep

This is a detailed writeup that explains the influences, art direction and modeling of Yep for the VR game Life of Lon. Read the article >>

 

Creating a VR Cockpit: What we Learned

A writeup covering the process of concepting and building a cockpit in virtual reality for the VR game Life of Lon. Read the article >>

 

The Fundamentals of UX in VR

There are a lot of really fundamental concepts that change when you move to building for VR. Read the article >>

 

10 Do's and Don'ts to Improve Comfort in VR

Giving users a nausea-free VR experience can be challenging. This list of tips can get you started on the basics. Read the article >>

 

Cable Usability in VR

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If you're building for VR, you've got to consider the cable. Read the article >>

 

Ten Stories Trilogy

Created, art directed by Daniel David Allen. Co-written with Kevin Thurman. Art by Courtland Winslow.

Created, art directed by Daniel David Allen. Co-written with Kevin Thurman. Art by Courtland Winslow.

Ten Stories is a graphic novel trilogy I conceived of in early 2010. The original idea was to build a comic strip that could be read vertically as well as horizontally. This idea grew and grew until it became a graphic novel which was intended to be read in both story order as well as chronological order. 

In 2014, I brought on a cowriter- Kevin Thurman- to help pull the project out of limbo where it had sat for a year. Kevin's help was invaluable in discovering that the story was actually the middle of a 3 part trilogy. Also during this time, I hired the very talented Courtland Winslow to begin working on concept art based on the writing.

By the end of 2014, the entire trilogy had been plotted out. The next challenging phase was about to begin.

 

Clockwork

Architecture by Daniel David Allen.

Architecture by Daniel David Allen.

Because Ten Stories is so complex, a new piece of software needed to be developed to build the story outline. I built the architecture for a tool I call Clockwork which would enable Kevin and I to properly outline the massive project.

 

 

Life of Lon

Created, written, and art directed by Daniel David Allen. Art by Claudio Rodval, Courtland Winslow, and Matt Vince.

Created, written, and art directed by Daniel David Allen. Art by Claudio Rodval, Courtland Winslow, and Matt Vince.

To prepare for the massive amount of work needed to complete the indie game Life of Lon, I decided to write the entire game story as a children's book. This would double as a kickstarter gift when funding was pursued. Interspersed throughout the story is all sorts of beautiful concept art by the artists working on Life of Lon.

Ultimately I scrapped the draft and set out to write a complete overview of the story focused less on prose but what is actually happening. It may be something I expand into a full length book that contains the details of Lon's journey.