During my career, I've been mentored under 3 UX directors, and have been a lead myself. I've conducted hundreds of user tests, and created a myriad of sitemaps, user flows, wireframes, and interactions. Journey with me as we look back on some of my more prominent UX work.
A good user flow can fundamentally determine the success of a product. Simplifying all of the user choices into an easily digestible chart means that engineers/developers, designers, product leads, sales, QA and anyone else working on the project can easily understand the scope of work- and identify where potential gaps may exist. I've done a lot of user flows in my career- here are some examples to look at.
Learning about emerging interface approaches and outside innovations is a big part of becoming good at user experience design. I consider it my ongoing mission to learn as much as I can about the changes in UX methodologies.
An important lesson I've learned in my journey is that there are often cases where it makes sense to sit down with pen and paper before moving to a digital prototype. Here are some prominent examples of paper prototypes I've drawn.
Of all the tools in the UX toolbox, wireframes are the one of the most important. Being able to see a page layout before moving to design saves a lot of time and money. Have a look at some of the wireframes I've built.
Sometimes a completely custom approach has to be created to solve a problem. Diagrams are a great way to communicate data structures, marketing strategies or any other number of difficult to communicate paradigms. Here are some of the diagrams I've built.
Not all UX professionals consider themselves designers, but I do. Being able to cross over into interface territory allows me to apply the things I've learned at the architecture phase when transitioning to the design phase. Here are some noteworthy examples.